7.Playing computer games is getting serious.
Washington teacher Tammie Schrader is so crazy about computer games in education that she thinks they can be used to teach programming skills which will help students in college-starting in middle school.
Canadian teacher Justin Holladay wrote a few simple games to help his students practice math skills,and when they caught on,he started his own company to create more of them.
And the University of Washington's Zoran Popovic got more than 4,000Washington students to master linear equations (線性方程) this spring by playing a computer game for just a few hours.
The growing availability of inexpensive tablet computers and a new generation of young teachers who grew up playing on computers have got interested in games for serious purposes.
"Six or seven years ago,selling games to schools was brutal,"said David Martz of Muzzy Lane Software,a Boston,US company that produces games for publishers such as McGraw-Hill.Now,he said,schools are interested in the promise of games-perhaps because gaming is so much more mainstream.
Software and education companies have tried for many years to combine youngsters'passion for computer games with educational progress,without much success.
Popovic thinks the first efforts to combine games with education fell flat because they were created by commercial companies.These companies were more interested in selling products than seeing students master a skill.
Teachers say there are some pretty good games on the market now.
Holladay,the math teacher from Alberta,Canada,began moving paper-based math games to the iPad,building games that allowed students to compete with each other and giving him instant feedback on their progress.
The games improved the lessons he was teaching,and his students had fun playing,he said."They were a lot more engaged."
34.What can we conclude from the first four paragraphs?B
A.Many US teachers devote themselves to creating computer games for students.
B.An increasing number of teachers think computer games can help students learn.
C.Teachers hold different views toward the application of computer games in schools.
D.Many US schools are encouraging students to play computer games to relax.
35.Which of the following have helped promote computer games in schools according to the article?C
a.The availability of low-priced tablet computers.b.The favor of young teachers.
c.The advertisements of commercial companies.d.Parents'support.
e.Better games being produced.
A.a(chǎn),b,c
B.a(chǎn),c,d
C.a(chǎn),b,e
D.b,d,e
36.The underlined phrase"fell flat"in Paragraph 8probably meansD.
A.turned out successful
B.caught attention
C.caused confusion
D.ended in failure
37.What is Holladay's attitude toward the idea of using computer games in class?A
A.It allows students to learn in a fun way.
B.It is not as helpful as people thought it would be.
C.It reduces the interaction between teachers and students.
D.It sounds good but it makes it inconvenient for teachers to get feedback from students.
分析 短文講了玩電腦游戲越來越嚴重,但是也是很重要的,很多國家和地區(qū)把電腦游戲和教學相結(jié)合,這樣可以讓學生更愿意參與,更有趣,提高教學.
解答 答案:34.B 細節(jié)推理題.根據(jù)前四段內(nèi)容及其句子 she thinks they can be used to teach programming skills.她認為它們可以用來教編程技巧,help his students practice math skills.幫助學生練習數(shù)學技能,students to master linear equations (線性方程) this spring by playing a computer game.通過玩電腦游戲幫助學生掌握線性方程,可知越來越多的老師認為電腦游戲可以幫助學生學習.故選B.
35.C 細節(jié)理解題.根據(jù)第五段句子The growing availability of inexpensive tablet computers and a new generation of young teachers.廉價平板電腦的日益普及和新一代年輕教師.和倒數(shù)第三段句子Teachers say there are some pretty good games on the market now.老師說現(xiàn)在市場上有一些不錯的游戲.可是低價平板電腦的可用性,青年教師的支持和更好的游戲產(chǎn)生促進了學校的電腦游戲.故選C.
36.D 詞義猜測題.根據(jù)上下句Popovic thinks the first efforts to combine games with education fell flat because they were created by commercial companies.These companies were more interested in selling products than seeing students master a skill.Popovic認為,第一次努力將游戲與教育的結(jié)合…,是因為他們是由商業(yè)企業(yè)創(chuàng)造的.這些公司在銷售產(chǎn)品比看到學生掌握的技能更感興趣.可知結(jié)合選項,第一次努力將游戲與教育的結(jié)合以失敗告終,是因為他們是由商業(yè)企業(yè)創(chuàng)造的.所以fell flat意為以失敗告終.故選D.
37.A 細節(jié)理解題.根據(jù)最后兩段句子 Holladay,the math teacher from Alberta,Canada,began moving paper-based math games to the iPad,building games that allowed students to compete with each other and giving him instant feedback on their progress.The games improved the lessons he was teaching,and his students had fun playing,he said."They were a lot more engaged."Holladay,來自加拿大阿爾伯塔的數(shù)學老師,開始把紙上的數(shù)學轉(zhuǎn)移動iPad游戲中,建設(shè)游戲,允許學生互相競爭,給他自己的進步即時反饋.游戲提高了課堂教學,他的學生們玩得很開心,"他們更多的參與."可知他讓學生用一個有趣的方式學習.故選A.
點評 在通讀全文的基礎(chǔ)上,根據(jù)全文大意,展開邏輯思維,瞻前顧后,認真觀察選項,仔細推敲,確定最佳答案.